Unity Scriptable Object Audio Manager
AudioManagerSO_0.02 » Devlog
- Singleton pattern:
- The AudioManager script uses the singleton pattern to ensure that only one instance of the AudioManager exists throughout the game.
- The instance variable is a static reference to the AudioManager script, allowing other scripts to access its methods and properties.
- Awake method:
- The Awake method is called when the AudioManager script is initialized.
- It checks if an instance of the AudioManager already exists. If not, it assigns itself as the instance. If an instance already exists, it destroys itself to maintain the singleton pattern.
- The DontDestroyOnLoad method ensures that the AudioManager object persists across scene changes.
- LoadSFXData method:
- The LoadSFXData method is responsible for loading the SFX data from the Resources folder and populating the sfxDictionary with the SFX identifiers and corresponding SFXData objects.
- It uses the Resources.LoadAll method to load all instances of the SFXData ScriptableObject from the Resources folder (specified by an empty string in the Resources.LoadAll method).
- It iterates through the loaded SFXData objects and adds them to the sfxDictionary using the SFX identifier as the key.
- Duplicate SFX identifiers are handled by displaying a warning in the Unity console.
- PlaySFX method:
- The PlaySFX method is used to play an SFX based on its identifier.
- It takes the SFX identifier as a parameter.
- It looks up the corresponding SFXData object in the sfxDictionary using the provided identifier.
- If the SFXData object is found, it plays the associated audio clip using AudioSource.PlayClipAtPoint. The volume for the SFX is determined by the volume property of the SFXData object.
- If the SFXData object is not found, a warning is displayed in the Unity console.
The AudioManager script acts as a centralized manager for handling the loading and playing of SFX in your Unity project. It provides a convenient way to organize and access your SFX data and play them from any script in your project.
Files
AudioManagerSO.unitypackage 181 kB
May 27, 2023
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AudioManagerSO_0.02
Description: The AudioManager system is a comprehensive audio management solution designed for Unity projects.
Status | Released |
Category | Tool |
Author | LostDev FoundinBrilliance |
Tags | Audio, Sound effects, tool, Unity |
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